


Kind of both, depending on what you need If you start with Blender, you can keep edge-flow in mind from the get-go, and you can skip all the cleanup or remeshing.ĭo I need to add Loopcuts and new edges everywhere to get rid of the triangle faces? That said, you will always get haphazard meshes from it. If my memory of Sketchup holds true, it isn't concerned with per-vertex manipulation, it just allows you to make shapes and plunk them together. Perhaps see if there's a "quads" export option.Īssuming that isn't an option (because if it is, you can stop reading), you have two options ġ: Retopologize the mesh (either by modifying the current mesh, or by making a new mesh on top of that one with the intention of recreating the same shape with a different edge flow)Ģ: Don't model in Sketchup first (obviously not applicable for this model, this is future-looking). This is less a Blender question at this point than a Sketchup question The import isn't making all the tris, Sketchup is. Note: The tutorial requires downloading Blender 2.8\2.81 and also a free add-on I’ve developed, to clean the model that has been imported to Blender.Is there a better way to import the files that will give me a cleaner mesh? Also, if there’s interest, I can do a tutorial on how to render in Blender. Let me know if you try the tutorial and it’s useful to you. I’d love to know if anyone else is doing the same.

I find using SketchUp and Blender together makes for a great modelling workbench. You can also export models from Blender into SketchUp, which is a great way to fill some of the gaps (without plugins) that SketchUp has, like cloth simulation, quad modelling and subdivision. If you’ve never tried Blender before, it’s an unbelievably powerful tool for photorealistic rendering, simulation, animation, 3D modelling, sculpting, amongst many other things and it’s free and open-source. So just wanted to share with the community, if anyone is interested. It’s not always a straightforward process, so I’ve written a basic tutorial on the way I do things ( ), there may be other ways but with the latest releases of Blender, I’ve found this to be the most effective. I’m a long-time professional user of SketchUp and in the last five years, I’ve exported all my SketchUp models to Blender, to handle all of my renderings.
